
José Manuel Blasco
WiiPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
NINTENDO 64PAL
NINTENDO 64PAL
NINTENDO 64PAL
NINTENDO 64PAL
NINTENDO 64PAL
NINTENDO 64PAL
NINTENDO 64PAL
NINTENDO 64PAL
SWITCH 2PAL
SWITCH 2PAL
SWITCH 2PAL
The Legend of Zelda: Twilight PrincessWii1 / 25
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |


Super Smash Bros. Brawl

Super Ghouls'n Ghosts

Super Mario All-Stars

Super Mario Kart

The Legend of Zelda: A Link to the Past

Street Fighter II' Turbo: Hyper Fighting

Kirby's Avalanche

NBA Live 97

Kick Off

Super Soccer

Disney's Aladdin

FIFA Soccer 97

Donkey Kong Country

The Legend of Zelda: Majora's Mask

The Legend of Zelda: Ocarina of Time

Super Smash Bros.

Diddy Kong Racing

Mario Kart 64

Super Mario 64

Turok 2: Seeds of Evil

Star Wars: Shadows of the Empire

Donkey Kong Bananza

The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition

Pokémon Pokopia
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |