
José Manuel Blasco
XBOXPAL
XBOXPAL
XBOXPAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
PlayStation 2PAL
Doom 3Xbox1 / 40
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |


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Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |