
José Manuel Blasco
XBOXPAL
XBOXPAL
XBOXPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
XBOXPAL
XBOXPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
SWITCH 2PAL
SWITCH 2PAL
PSPPAL
SWITCH 2PAL
Doom 3Xbox1 / 26
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |


Forza Motorsport

Return to Castle Wolfenstein: Tides of War

Driv3r

Harry Potter y la Cámara Secreta

True Crime: New York City

Pokémon Colosseum

Robots

Ty the Tasmanian Tiger

Donkey Kong Jungle Beat

NBA Courtside 2002

Super Mario Strikers

Tom Clancy's Splinter Cell

Super Mario Sunshine

Fable

Halo 2

Gran Turismo

Need for Speed: Carbon - Own the City

Grand Theft Auto: Liberty City Stories

SBK 09: Superbike World Championship

Miami Vice: The Game

Pirates of the Caribbean: At World's End

Donkey Kong Bananza

The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition

Grand Theft Auto: Vice City Stories

Pokémon Pokopia
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |