
José Manuel Blasco
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
PSPPAL
MEGA DRIVEPAL
MEGA DRIVEPAL
PSPPAL
Harry Potter y la Cámara SecretaGameCube1 / 27
Harry Potter y la Cámara Secreta
Port of "Harry Potter and The Chamber of Secrets" for Xbox and GameCube. Developed by EA UK and Eurocom, the GameCube, PlayStation 2 and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While the PlayStation 2 version allows the player to land anywhere they want, in the Xbox and GameCube version the landing zones are limited. In the GameCube version, there is an exclusive feature involving GC–GBA connectivity that allows a secret room to be opened when the two versions are connected.
| Progress | Backlog |
|---|---|
| Year | 2002 |


True Crime: New York City

Pokémon Colosseum

Robots

Ty the Tasmanian Tiger

Donkey Kong Jungle Beat

NBA Courtside 2002

Super Mario Strikers

Tom Clancy's Splinter Cell

Super Mario Sunshine

Gran Turismo

Need for Speed: Carbon - Own the City

Grand Theft Auto: Liberty City Stories

SBK 09: Superbike World Championship

Miami Vice: The Game

Yo-kai Watch

Monster Hunter 3 Ultimate

The Legend of Zelda: Ocarina of Time 3D

Kingdom Hearts 3D: Dream Drop Distance

Pokémon Ultraluna

The Legend of Zelda: A Link Between Worlds

Super Smash Bros. for Nintendo 3DS

Pokémon Luna

Pirates of the Caribbean: At World's End

The Lion King

Eternal Champions

Grand Theft Auto: Vice City Stories
Harry Potter y la Cámara Secreta
Port of "Harry Potter and The Chamber of Secrets" for Xbox and GameCube. Developed by EA UK and Eurocom, the GameCube, PlayStation 2 and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While the PlayStation 2 version allows the player to land anywhere they want, in the Xbox and GameCube version the landing zones are limited. In the GameCube version, there is an exclusive feature involving GC–GBA connectivity that allows a secret room to be opened when the two versions are connected.
| Progress | Backlog |
|---|---|
| Year | 2002 |