
José Manuel Blasco
XBOXPAL
XBOXPAL
XBOXPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
XBOXPAL
XBOXPAL
NINTENDO 3DSPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
Doom 3Xbox1 / 36
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |


Forza Motorsport

Return to Castle Wolfenstein: Tides of War

Driv3r

Harry Potter y la Cámara Secreta

True Crime: New York City

Pokémon Colosseum

Robots

Ty the Tasmanian Tiger

Donkey Kong Jungle Beat

NBA Courtside 2002

Super Mario Strikers

Tom Clancy's Splinter Cell

Super Mario Sunshine

Fable

Halo 2

Yo-kai Watch

Super Ghouls'n Ghosts

Super Mario All-Stars

Super Mario Kart

The Legend of Zelda: A Link to the Past

Street Fighter II' Turbo: Hyper Fighting

Kirby's Avalanche

NBA Live 97

Kick Off

Super Soccer

Disney's Aladdin

FIFA Soccer 97

Donkey Kong Country

Monster Hunter 3 Ultimate

The Legend of Zelda: Ocarina of Time 3D

Kingdom Hearts 3D: Dream Drop Distance

Pokémon Ultraluna

The Legend of Zelda: A Link Between Worlds

Super Smash Bros. for Nintendo 3DS

Pokémon Luna
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |