
José Manuel Blasco
XBOXPAL
XBOXPAL
XBOXPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
XBOXPAL
XBOXPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
GAME BOY ADVANCEPAL
MEGA DRIVEPAL
MEGA DRIVEPAL
Doom 3Xbox1 / 34
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |


Forza Motorsport

Return to Castle Wolfenstein: Tides of War

Driv3r

Harry Potter y la Cámara Secreta

True Crime: New York City

Pokémon Colosseum

Robots

Ty the Tasmanian Tiger

Donkey Kong Jungle Beat

NBA Courtside 2002

Super Mario Strikers

Tom Clancy's Splinter Cell

Super Mario Sunshine

Fable

Halo 2

Yo-kai Watch

Monster Hunter 3 Ultimate

The Legend of Zelda: Ocarina of Time 3D

Kingdom Hearts 3D: Dream Drop Distance

Pokémon Ultraluna

The Legend of Zelda: A Link Between Worlds

Super Smash Bros. for Nintendo 3DS

Pokémon Luna

Pokémon Verde Hoja

Pokémon Esmeralda

Pokémon Rubí

Mario Kart: Super Circuit

Monsters, Inc.

The Lord of the Rings: The Return of the King

Super Mario Advance

Batman: Vengeance

The Lion King

Eternal Champions
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |