
José Manuel Blasco
WiiPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
PSPPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
NINTENDO 3DSPAL
PSPPAL
PSPPAL
The Legend of Zelda: Twilight PrincessWii1 / 17
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |


Super Smash Bros. Brawl

Gran Turismo

Need for Speed: Carbon - Own the City

Grand Theft Auto: Liberty City Stories

SBK 09: Superbike World Championship

Miami Vice: The Game

Yo-kai Watch

Monster Hunter 3 Ultimate

The Legend of Zelda: Ocarina of Time 3D

Kingdom Hearts 3D: Dream Drop Distance

Pokémon Ultraluna

The Legend of Zelda: A Link Between Worlds

Super Smash Bros. for Nintendo 3DS

Pokémon Luna

Pirates of the Caribbean: At World's End

Grand Theft Auto: Vice City Stories
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |