
José Manuel Blasco
WiiPAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
PS4PAL
NINTENDO SWITCHPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
SUPER NINTENDOPAL
The Legend of Zelda: Twilight PrincessWii1 / 65
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |


Super Smash Bros. Brawl

Dark Souls Trilogy

Marvel's Spider-Man

Ghost of a Tale

It Takes Two

Days Gone

Borderlands 3

God of War

Call of Duty: Black Ops Cold War

Marvel's Iron Man VR

Star Wars: Squadrons

Doom 3: VR Edition

PlayStation VR Worlds

Farpoint

Fallout 4

Detroit: Become Human

Dreams

Death Stranding

Uncharted 4: El Desenlace del Ladrón

Kingdom Hearts: The Story So Far

Uncharted: The Nathan Drake Collection

Until Dawn

Bloodborne

Horizon Zero Dawn

Ratchet & Clank

The Last of Us Remasterizado

Hollow Knight

Gris

Super Ghouls'n Ghosts

Super Mario All-Stars

Super Mario Kart

The Legend of Zelda: A Link to the Past

Street Fighter II' Turbo: Hyper Fighting

Kirby's Avalanche

NBA Live 97

Kick Off

Super Soccer

Disney's Aladdin

FIFA Soccer 97
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |