
José Manuel Blasco
XBOXPAL
XBOXPAL
XBOXPAL
PCPALConquistadores del Nuevo MundoPCPAL
PCPAL
PCPAL
PCPALImperivm II: La conquista de HispaniaPCPAL
PCPAL
XBOXPAL
XBOXPAL
PCPAL
PCPALMonsters, Inc. Billiard BashPCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPAL
PCPALPower TankMEGA DRIVEPAL
MEGA DRIVEPAL
PCPAL
PCPAL
SWITCH 2PAL
SWITCH 2PAL
SWITCH 2PAL
Doom 3Xbox1 / 36
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |


Forza Motorsport

Return to Castle Wolfenstein: Tides of War

Driv3r
Conquistadores del Nuevo Mundo

Adam's Venture Episode 1: The Search For The Lost Garden

Atlantis III: The New World

La Ciudad Perdida de Zerzura
Imperivm II: La conquista de Hispania

Dracula: Origin

The Settlers: Rise of an Empire

Fable

Halo 2

Monsters Inc.: Scream Team Training
Monsters, Inc. Billiard Bash

Monsters, Inc.: Pinball Panic

Disney's Lilo & Stitch: Trouble in Paradise

Harry Potter and the Sorcerer's Stone

Real War: Rebelión en Rusia

Deadfall Adventures

Rocket Arena

Anthem

Pandora's Box

Pro Pinball: Timeshock!

The Sims: Superstar

The Sims: Livin' Large

Dark Messiah of Might and Magic

Los Sims 2
Power Tank

The Lion King

Eternal Champions

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Arx Fatalis

Donkey Kong Bananza

The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition

Pokémon Pokopia
Doom 3
Doom 3 is a first-person shooter with survival horror elements. Played mostly from a first-person perspective, it sends the player through the corridors and facilities of a research base, fighting waves of enemies while managing limited resources. A signature design choice forces the player to choose between holding a weapon or a flashlight, encouraging a slower, tense pace built around darkness and ambush. The game uses a story-driven structure supported by radio messages, audio logs, and data devices that unlock areas and reveal information. It also includes a separate deathmatch-focused multiplayer mode.
| Progress | Backlog |
|---|---|
| Year | 2004 |