
José Manuel Blasco
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
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GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
GAMECUBEPAL
PS5PAL
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PS5PAL
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PS5PAL
PS5PAL
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PS5PAL
PS5PAL
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PS5PAL
NINTENDO SWITCHPAL
MEGA DRIVEPAL
MEGA DRIVEPAL
PS5PAL
SWITCH 2PAL
SWITCH 2PAL
NINTENDO SWITCHPAL
PS5PAL
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Harry Potter y la Cámara SecretaGameCube1 / 40
Harry Potter y la Cámara Secreta
Port of "Harry Potter and The Chamber of Secrets" for Xbox and GameCube. Developed by EA UK and Eurocom, the GameCube, PlayStation 2 and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While the PlayStation 2 version allows the player to land anywhere they want, in the Xbox and GameCube version the landing zones are limited. In the GameCube version, there is an exclusive feature involving GC–GBA connectivity that allows a secret room to be opened when the two versions are connected.
| Progress | Backlog |
|---|---|
| Year | 2002 |


True Crime: New York City

Pokémon Colosseum

Robots

Ty the Tasmanian Tiger

Donkey Kong Jungle Beat

NBA Courtside 2002

Super Mario Strikers

Tom Clancy's Splinter Cell

Super Mario Sunshine

Elden Ring

Marvel's Spider-Man 2

Demon's Souls

God of War Ragnarök

Dying Light 2: Stay Human

Chivalry 2

Rainbow Six Siege

Godfall

Deathloop

Watch Dogs: Legion

Assassin's Creed Valhalla

Immortals Fenyx Rising

Marvel's Spider-Man: Miles Morales

Gris

The Lion King

Eternal Champions

Clair Obscur: Expedition 33

Donkey Kong Bananza

The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition

Little Big Adventure: Twinsen's Quest

Star Wars Outlaws

Avatar: Frontiers of Pandora

Hogwarts Legacy

Death Stranding 2: On the Beach

Alan Wake II

Silent Hill 2

Star Wars Jedi: Survivor

Hell is Us

Warhammer 40,000: Space Marine II

Crimson Desert
Harry Potter y la Cámara Secreta
Port of "Harry Potter and The Chamber of Secrets" for Xbox and GameCube. Developed by EA UK and Eurocom, the GameCube, PlayStation 2 and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While the PlayStation 2 version allows the player to land anywhere they want, in the Xbox and GameCube version the landing zones are limited. In the GameCube version, there is an exclusive feature involving GC–GBA connectivity that allows a secret room to be opened when the two versions are connected.
| Progress | Backlog |
|---|---|
| Year | 2002 |