
José Manuel Blasco
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The Legend of Zelda: Twilight PrincessWii1 / 40
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |


Super Smash Bros. Brawl

Forza Horizon 3

Minecraft

Anthem

Dishonored 2

Kingdom Hearts III

LEGO Harry Potter Collection

Assassin's Creed Origins

The Witcher 3: Wild Hunt

Red Dead Redemption 2

Gris

Super Ghouls'n Ghosts

Super Mario All-Stars

Super Mario Kart

The Legend of Zelda: A Link to the Past

Street Fighter II' Turbo: Hyper Fighting

Kirby's Avalanche

NBA Live 97

Kick Off

Super Soccer

Disney's Aladdin

FIFA Soccer 97

Donkey Kong Country

Little Big Adventure: Twinsen's Quest

The Legend of Zelda: Skyward Sword HD

Dead Cells

Ring Fit Adventure

Hyrule Warriors: La era del cataclismo

Tails of Iron

Little Nightmares II

Little Nightmares

The Legend of Zelda: Link's Awakening

Xenoblade Chronicles 3

The Elder Scrolls V: Skyrim

The Legend of Zelda: Breath of the Wild

Super Smash Bros. Ultimate

Pokémon Espada

Splatoon 2

Xenoblade Chronicles 2
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progress | Backlog |
|---|---|
| Year | 2006 |