
José Manuel Blasco
WiiPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
NINTENDO SWITCHPAL
The Legend of Zelda: Twilight PrincessWii1 / 21
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progreso | Backlog |
|---|---|
| Año | 2006 |


Super Smash Bros. Brawl

Gris

Little Big Adventure: Twinsen's Quest

The Legend of Zelda: Skyward Sword HD

Dead Cells

Ring Fit Adventure

Hyrule Warriors: La era del cataclismo

Tails of Iron

Little Nightmares II

Little Nightmares

The Legend of Zelda: Link's Awakening

Xenoblade Chronicles 3

The Elder Scrolls V: Skyrim

The Legend of Zelda: Breath of the Wild

Super Smash Bros. Ultimate

Pokémon Espada

Splatoon 2

Xenoblade Chronicles 2

Pokémon: Let's Go, Eevee!

Pokémon Diamante Brillante
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.
| Progreso | Backlog |
|---|---|
| Año | 2006 |